Post by John1974 on May 20, 2009 7:45:44 GMT -6
HOW TO EARN CASH
League Jobs: Banker, Graders, Book E = 500 per season.
Proxy Open team: Full season 500GM Cash, (If new owner comes in I will prorate cash reward.)
100 POSTS: First 100 posts = $100
Each time you have another 100 posts you can claim $25
1000 Posts: 100gm cash (Each time you hit another 1000 posts you can claim 100 gm cash.)
Posting a depth chart: 25.00 per chart. (if you claim a depth chart that you did not post a reply in that sim's depth chart you will be fined 50.00 gm cash.) you must link to all DC's posted in your claims for Banker to check.
Making a trade: For each trade you make you can claim 25.00 per trade in your bank. (You must link to all trades in your claims for bankers to check.)
Betting up to 100.00 in our betting books.
Articles (see article rules for totals.)(Articles rules under article section.)
Player of the Week $25
Player of the Month $50
Rookie of the Month $50
Season MVP $75
Defensive Player Of The Year $75
Rookie Of The Year $75
6th Man Of Year $75
All League First Team $75
All League Second Team $50
All League Third Team $30
All Defensive First Team $75
All Defensive Second Team $50
All Rookie First Team $75
All Rookie Second Team $50
Rookie-Sophmore Game/All Star Participant $50
3 point & Dunk Contest Winners $50
Completed trade $25.00
Posting a depth chart $25.00
Breaking a league record: $50.00 (Turnovers not up for claim.)
Winning 42-49 games during regular season: $200
Winning 50-59 games during regular season: $250
Winning 60+ games during regular season: $300
League Leader in Points per game: $50
League Leader in Rebounds per game: $50
League Leader in Assists per game: $50
League Leader in Blocks per game: $50
League Leader in Steals per game: $50
GM of the Year $200
HOW TO CLAIM CASH
Each team must create a new thread under the Transactions section of our forums. Name it your team, season year we are in currently. When you post a cash claim you must put what you are claiming, the amount, and a link to prove your claim.
You will have until the season flip to claim anything from the prior season. (If we just finished 84, you have until the season flip into 85 to claim.) If you fail to claim cash by then those claims are void.
HOW TO SPEND CASH
All player spending must be done (posted) by final sim of season. No spending will be allowed during playoffs or before season flip once the last sim of the regular season has been processed.
Any player on a non-rookie contract cannot be sent to a improvement camp. He can however go to a contract buyout, extension, or Team Doctor Camp
Any player selected in the 2nd round can be camped for 1st 4 seasons of career.
The following camps DO NOT count against the 2 camps per season limit: Team Doctor Camp, Contract Extension, Contract Buyout Camps.
Any player on a rookie contract only can go to 2 regular camps, and 1 Focus camp per season (Player can potentially go to each camp twice in career.)
Rating limits are 85
1. If your player has already been sent to camp or same name he cannot go again unless below 2 career limit.
2. 3 Camps per year will still be allowed 2 Regular, and 1 Focus camps (no change.)
3. Cost for each camp will remain $500 GM cash, and Focus camps $250 (no Change.)
4. 85 Rating limit will still be in place.
5. If a rating is at 85 within a camp the points will only carry over to potential. 85 limit on potential applies.
6. Only players on Rookie contracts are eligible for improvement camps
Camps $500
Inside Offense Camp
+2 Inside Scoring +2 to Strength or Quickness
Perimeter Scoring Camp
+2 Jump Shot, +2 Three Pt Shot or Jumping
Scoring Camps
+2 Inside Scoring, +2 Three Pt Shot or Jump Shot
Stretch 4/5 Camp
+2 Three Pt Shot, +2 Perimeter D or Handling
Pick and Roll camp
+2 Jump Shot +2 Quickness, or Passing
Playmaker Camp
+2 Passing, +2 Stealing, or Quickness
2-way Guard Camp
+2 Handling +2 Passing, or Perimeter D
Thief Camp
+2 Stealing, +2 Perimeter D, or Post D
Slasher Camp
+2 Inside Scoring, +2 Passing or Jumping
Power Defense Camp
+2 Blocking, +2 Post D or Strength
Swat School Camp
+2 Blocking, +2 Drive D or +2 Jumping
Perimeter Defense Camp
+2 Perimeter D, +2 Drive D or Stealing
Combo Guard Camp
+2 Jump Shot +2 Passing or Stealing
Pylos Camp
+2 Quickness, +2 Perimeter D, or Drive D
Gym Rat Camp
+2 Jumping, +2 Quickness, or Strength
Outlet Passer
+2 Passing, +2 Def Reb, or Quickness
Loose Ball Camp
+2 Off Reb, +2 Def Reb, or Jumping
Screen Camp
+2 Strength, 2+Quickness
Stock Camp
+2 Blocks, +2 Steals
Jump shot camp
+2 Jump Shot +2 Jumping
Take Care Of The Ball Camp
+4 Handles
Super Camp ($2000 GM Cash will be the only camp a player can go to in that season. Super camp can be used once in career.)
+12 to Any rating exlcuding Strength, Jumping, Quickness, Potential. Max of +5 to any one rating.
Mentor Camp - $2000 (like Super Camp it will be the only camp that player go to in that season.)
Must have a player on your team that has been an all-star (in the game, real life all star awards do not count) at the same position as the desired camped player (For example if you have an aging PG who was an all-star several years ago and was great at handling, jumpshot, and steals, you can camp a young player to gain ratings in handling, jumpshot, and steals). Excludes Strength/Quickness/Jumping.
+12 split evenly between mentor's top 3 ratings. Camped player must never have been to an all-star game. C can mentor PF and vice versa.
MENTOR CAMP BONUS (only one bonus per player for their career)
MVP - +2 to inside, jumpshot, and 3 pointer
DPOTY - +2 to Post D, Per D, Stealing, and Blocking
All League 1st team - +5 potential
All League 2nd team - +3 potential
All League 3rd team - +1 potential
Focus camps $250
Crash the Glass Camp
+1 Off Reb, +1 Jumping
Charity Stripe Camp
+1 Jump Shot, +1 Potential
Layup Drill Camp
+1 Inside Scoring, +1 Jumping
Above-the-Rim Camp
+1 Strength, +1 Jumping
Three-and-D Camp
+1 Three Pt Shot, +1 Perimeter D
Dribbling Camp
+1 Handling, + 1 Quickness
See My Computer Suggested Depth Chart Camp $300
Team Doctor Camp $500
Reduce any injury by 1/2
Contract Extension $600
Adds one year to a contract at the value of double the contract of the previous year for players making under 12.5 million (if double is higher than 12.5 million the contract will default to 12.5 million Over 12.5 Million will be 10% Raise (Can only use this once on a player.)
Contract Buyout $600
Takes the last two years off a contract. (If the player has only 2 years remaining the contract buyout will void the final year.)
League Jobs: Banker, Graders, Book E = 500 per season.
Proxy Open team: Full season 500GM Cash, (If new owner comes in I will prorate cash reward.)
100 POSTS: First 100 posts = $100
Each time you have another 100 posts you can claim $25
1000 Posts: 100gm cash (Each time you hit another 1000 posts you can claim 100 gm cash.)
Posting a depth chart: 25.00 per chart. (if you claim a depth chart that you did not post a reply in that sim's depth chart you will be fined 50.00 gm cash.) you must link to all DC's posted in your claims for Banker to check.
Making a trade: For each trade you make you can claim 25.00 per trade in your bank. (You must link to all trades in your claims for bankers to check.)
Betting up to 100.00 in our betting books.
Articles (see article rules for totals.)(Articles rules under article section.)
Player of the Week $25
Player of the Month $50
Rookie of the Month $50
Season MVP $75
Defensive Player Of The Year $75
Rookie Of The Year $75
6th Man Of Year $75
All League First Team $75
All League Second Team $50
All League Third Team $30
All Defensive First Team $75
All Defensive Second Team $50
All Rookie First Team $75
All Rookie Second Team $50
Rookie-Sophmore Game/All Star Participant $50
3 point & Dunk Contest Winners $50
Completed trade $25.00
Posting a depth chart $25.00
Breaking a league record: $50.00 (Turnovers not up for claim.)
Winning 42-49 games during regular season: $200
Winning 50-59 games during regular season: $250
Winning 60+ games during regular season: $300
League Leader in Points per game: $50
League Leader in Rebounds per game: $50
League Leader in Assists per game: $50
League Leader in Blocks per game: $50
League Leader in Steals per game: $50
GM of the Year $200
HOW TO CLAIM CASH
Each team must create a new thread under the Transactions section of our forums. Name it your team, season year we are in currently. When you post a cash claim you must put what you are claiming, the amount, and a link to prove your claim.
You will have until the season flip to claim anything from the prior season. (If we just finished 84, you have until the season flip into 85 to claim.) If you fail to claim cash by then those claims are void.
HOW TO SPEND CASH
All player spending must be done (posted) by final sim of season. No spending will be allowed during playoffs or before season flip once the last sim of the regular season has been processed.
Any player on a non-rookie contract cannot be sent to a improvement camp. He can however go to a contract buyout, extension, or Team Doctor Camp
Any player selected in the 2nd round can be camped for 1st 4 seasons of career.
The following camps DO NOT count against the 2 camps per season limit: Team Doctor Camp, Contract Extension, Contract Buyout Camps.
Any player on a rookie contract only can go to 2 regular camps, and 1 Focus camp per season (Player can potentially go to each camp twice in career.)
Rating limits are 85
1. If your player has already been sent to camp or same name he cannot go again unless below 2 career limit.
2. 3 Camps per year will still be allowed 2 Regular, and 1 Focus camps (no change.)
3. Cost for each camp will remain $500 GM cash, and Focus camps $250 (no Change.)
4. 85 Rating limit will still be in place.
5. If a rating is at 85 within a camp the points will only carry over to potential. 85 limit on potential applies.
6. Only players on Rookie contracts are eligible for improvement camps
Camps $500
Inside Offense Camp
+2 Inside Scoring +2 to Strength or Quickness
Perimeter Scoring Camp
+2 Jump Shot, +2 Three Pt Shot or Jumping
Scoring Camps
+2 Inside Scoring, +2 Three Pt Shot or Jump Shot
Stretch 4/5 Camp
+2 Three Pt Shot, +2 Perimeter D or Handling
Pick and Roll camp
+2 Jump Shot +2 Quickness, or Passing
Playmaker Camp
+2 Passing, +2 Stealing, or Quickness
2-way Guard Camp
+2 Handling +2 Passing, or Perimeter D
Thief Camp
+2 Stealing, +2 Perimeter D, or Post D
Slasher Camp
+2 Inside Scoring, +2 Passing or Jumping
Power Defense Camp
+2 Blocking, +2 Post D or Strength
Swat School Camp
+2 Blocking, +2 Drive D or +2 Jumping
Perimeter Defense Camp
+2 Perimeter D, +2 Drive D or Stealing
Combo Guard Camp
+2 Jump Shot +2 Passing or Stealing
Pylos Camp
+2 Quickness, +2 Perimeter D, or Drive D
Gym Rat Camp
+2 Jumping, +2 Quickness, or Strength
Outlet Passer
+2 Passing, +2 Def Reb, or Quickness
Loose Ball Camp
+2 Off Reb, +2 Def Reb, or Jumping
Screen Camp
+2 Strength, 2+Quickness
Stock Camp
+2 Blocks, +2 Steals
Jump shot camp
+2 Jump Shot +2 Jumping
Take Care Of The Ball Camp
+4 Handles
Super Camp ($2000 GM Cash will be the only camp a player can go to in that season. Super camp can be used once in career.)
+12 to Any rating exlcuding Strength, Jumping, Quickness, Potential. Max of +5 to any one rating.
Mentor Camp - $2000 (like Super Camp it will be the only camp that player go to in that season.)
Must have a player on your team that has been an all-star (in the game, real life all star awards do not count) at the same position as the desired camped player (For example if you have an aging PG who was an all-star several years ago and was great at handling, jumpshot, and steals, you can camp a young player to gain ratings in handling, jumpshot, and steals). Excludes Strength/Quickness/Jumping.
+12 split evenly between mentor's top 3 ratings. Camped player must never have been to an all-star game. C can mentor PF and vice versa.
MENTOR CAMP BONUS (only one bonus per player for their career)
MVP - +2 to inside, jumpshot, and 3 pointer
DPOTY - +2 to Post D, Per D, Stealing, and Blocking
All League 1st team - +5 potential
All League 2nd team - +3 potential
All League 3rd team - +1 potential
Focus camps $250
Crash the Glass Camp
+1 Off Reb, +1 Jumping
Charity Stripe Camp
+1 Jump Shot, +1 Potential
Layup Drill Camp
+1 Inside Scoring, +1 Jumping
Above-the-Rim Camp
+1 Strength, +1 Jumping
Three-and-D Camp
+1 Three Pt Shot, +1 Perimeter D
Dribbling Camp
+1 Handling, + 1 Quickness
See My Computer Suggested Depth Chart Camp $300
Team Doctor Camp $500
Reduce any injury by 1/2
Contract Extension $600
Adds one year to a contract at the value of double the contract of the previous year for players making under 12.5 million (if double is higher than 12.5 million the contract will default to 12.5 million Over 12.5 Million will be 10% Raise (Can only use this once on a player.)
Contract Buyout $600
Takes the last two years off a contract. (If the player has only 2 years remaining the contract buyout will void the final year.)