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Post by John1974 on Oct 21, 2014 12:29:06 GMT -6
Cost: 1000 GM Cash Rules 1. You can only create once player every 4 years 2. Each players will get random Loyalty, Greed, Play For Winner Attributes. 3. Each player will be signed to a 4 year deal starting with 1.2 million per year salary 10% raises each year. 4. Created players cannot be traded, cut until year 4 of deal. After that all normal player rules apply. 5. Commish will approve player names. Try to keep the names sounding like real humans. 6. You can pick what college or high school you want the player to come from. (must be real schools.) 7. If a owner creates a player and quits the league that player contract will be reduced to 1 year deal making him a free agent after that season. 8. You will post in the player spending thread when creating a player. Name, School, Position, and what two free camps you want him to go to. 9. Created players cannot go to D league as they are 1st round talent due to potential. Each position will start with the following height, weight, ratings, and rating grades. Age: 18 years. Potential: 85 C Will be default 6'11'' 255lbs PF Will be default 6'9'' 245 lbs SF Will be default 6'7'' 230 lbs SG Will be default 6'5'' 210 lbs PG Will be default 6'2'' 195 lbs
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Post by AuldDawg on Oct 21, 2014 12:45:34 GMT -6
What age do the players start at?
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Post by John1974 on Oct 21, 2014 12:49:03 GMT -6
What age do the players start at? 20 years.
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Post by AuldDawg on Oct 21, 2014 12:56:47 GMT -6
Posted. Hope that's right. Pretty cool addition to the league IMO
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greeme
Starting player
Posts: 9,172
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Post by greeme on Oct 22, 2014 2:52:31 GMT -6
interesting, would be better imo if we had some input as to the allocation of points
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Post by ClauseIsAWarrior on Oct 22, 2014 4:27:16 GMT -6
interesting, would be better imo if we had some input as to the allocation of points Yeah I agree about the allocation of points. I dislike the idea as a whole, but whatever. I don't even like leagues with point/money systems and I get by in ITP since I've always been here.
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Post by John1974 on Oct 22, 2014 8:59:16 GMT -6
interesting, would be better imo if we had some input as to the allocation of points This was original plan and down the road still might be put in we just wanted to make sure you cant bulk up a player.
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Post by bluechips23 on Oct 22, 2014 18:58:24 GMT -6
I think a +/- 10 max change in allocation would work.
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Post by John1974 on Oct 22, 2014 22:15:46 GMT -6
Down the road for now we see how this turns out.
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Post by jlafavor on Oct 22, 2014 23:15:42 GMT -6
I think a +/- 10 max change in allocation would work. So like we start with the template and you can tinker with numbers but nothing can go more than +\- 10 from the template? That's a good idea.
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Post by lutonlol on Oct 23, 2014 2:38:35 GMT -6
Or you have an overall total with which to play with. Looks to be about 600 from the numbers above (excl Potential).
Max for any individual skill is 60 and min is 5
So to start with everything is default 40. Each GM then makes his changes and the check is the total must add up to 600.
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Post by jlafavor on Oct 23, 2014 2:59:25 GMT -6
Or you have an overall total with which to play with. Looks to be about 600 from the numbers above (excl Potential). Max for any individual skill is 60 and min is 5 So to start with everything is default 40. Each GM then makes his changes and the check is the total must add up to 600. the problem with that was we didn't want to have the same levels for every position, and having to complicated of rules would make it more difficult. and with high potential we didnt want anyone coming out to be higher than a C for any rating. its a fun TC driven thing, not a way to build a superstar. TC could very well blow someone up into insane numbers, but we wanted that to be random
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Post by AuldDawg on Oct 23, 2014 4:43:06 GMT -6
I think a +/- 10 max change in allocation would work. So like we start with the template and you can tinker with numbers but nothing can go more than +\- 10 from the template? That's a good idea. I think a +/- 5 would be better and only if the points are moved from one category to another and not simply added (I assume that's what you meant but stating it out loud to be clear).
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greeme
Starting player
Posts: 9,172
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Post by greeme on Oct 23, 2014 10:32:16 GMT -6
Or you have an overall total with which to play with. Looks to be about 600 from the numbers above (excl Potential). Max for any individual skill is 60 and min is 5 So to start with everything is default 40. Each GM then makes his changes and the check is the total must add up to 600. i would let gms do whatever they want within a point budget
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Post by John1974 on Oct 23, 2014 10:38:58 GMT -6
for now we will carry on like this to see how it works, then maybe go to a point system.
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Post by bluechips23 on Oct 23, 2014 10:44:51 GMT -6
So like we start with the template and you can tinker with numbers but nothing can go more than +\- 10 from the template? That's a good idea. I think a +/- 5 would be better and only if the points are moved from one category to another and not simply added (I assume that's what you meant but stating it out loud to be clear). yeah thats what i meant, like if you wanted a SF focused on outside shooting to be +10 more you would have to take those 10 points from another are like inside scoring or rebounding. It would get kinda tricky so i also think maybe you can only change in 5 point intervals so that gms dont take 1 pt from 10 categories to improve one area by 10.
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Post by don1955 on Oct 23, 2014 14:48:00 GMT -6
for now we will carry on like this to see how it works, then maybe go to a point system. if we do go to a point system to change things will it be 6 years down the road?...if so ok, if not then i might want to wait a year or 2 as until we change to see what i could build...lol
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Post by jlafavor on Oct 23, 2014 15:09:29 GMT -6
for now we will carry on like this to see how it works, then maybe go to a point system. if we do go to a point system to change things will it be 6 years down the road?...if so ok, if not then i might want to wait a year or 2 as until we change to see what i could build...lol I imagine it would be six years down. That way we can see how these guys develop and get a better gauge of point levels too
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Post by don1955 on Oct 23, 2014 15:16:39 GMT -6
if we do go to a point system to change things will it be 6 years down the road?...if so ok, if not then i might want to wait a year or 2 as until we change to see what i could build...lol I imagine it would be six years down. That way we can see how these guys develop and get a better gauge of point levels too thats my line of thought also, but, i want it in writing...lol
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Post by jlafavor on Oct 23, 2014 15:48:01 GMT -6
in case anyone is curious, since the original post, I went through and rebalanced the ratings for the template a bit. i made it more accurately match the rating distribution of the players in the league at each position. none of the letter grades really changed at all, but some of the numbers are up or down 5-10 pts.
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