Post by John1974 on Dec 22, 2023 10:59:11 GMT -6
I am posting this to see if we missed anything that needs to be added. once we make sure its good to go I will remove a lot of posts about rules to have one central post about rules to make it easier to find things. Look over this and see if we are missing anything.
===== New GM Welcome package =====
New owners may cut one contract for free, and the teams bank resets to 1500 unless proxy owner has it higher.
===== Draft =====
Draft classes are uploaded mid-season and randomly in order to avoid intentional tanking for strong draft classes like 2003, 1996, etc. Draft of next seasons starts during the playoffs of current season.
All teams with 30 wins or less the previous season cannot trade their 1st round picks.
When draft pick is traded, it does not reflect at Index. Information about owned picks is being kept here insidethepaint.proboards.com/thread/8/owed-picks-30-rule
===== Contract extensions and free-cuts =====
After season flip, all contract extensions automatically get approved and posted to a dedicated thread. In this thread you can post to decline the extension, however, then you would lose any advantage (bird rights) on player for the following FA - of course you can bid on him as any other team.
All contracts not declined before announced deadline (sim) stays on the team salary sheet.
===== Free Agency =====
Done in 3 sims. Soft cap is 75M, Hard cap is 100M. GMs send their FA offers (up to 10) to john1974 via PM.
When you send a FA offer they need to be broken down like this:
Name of player, # of years, salary per year.
or for min offer or max you can put the follow
Player name, Min deal
Player name, number of years, max deal
Player name MLE
Player name LLE
Unclear bids will not be entered.
Maximum contracts:
*1 year Max contract can only be for 12,500,000
0-6 years: 25% of salary cap
7-9 years: 30% of salary cap
10+ years: 35% of salary cap
If you are over the softcap you cannot make FA offers during the FA period other than MLE, LLE, and league min offers. You can also offer on a player you have the birdrights to (which you can max up to the 82 mil hardcap depending where you are at in the hardcap). If you want to make a normal FA offer you will have to make a trade to get under the softcap.
Mid-Level Exception of $4,500,000
Low-Level Exception of $1,200,000
You can offer MLE when you are below 4.5M in Softcap
You can offer LLE when you are below 1.2M in Softcap
Minimum contracts:
Rookie - $332,817
1 year - $465,850
2 years - $540,850
3 years - $565,850
4 years - $590,850
5 years - $653,350
6 years - $715,850
7 years - $778,350
8 years - $840,850
9 years - $965,850
10+ years - $1,000,000
If a player signs with a new team:
1. The contract can be for up to 4 seasons. (5 with Bird rights.)
2. The player can receive a raise each year of up to 10% of the value of the first year of the contract.
3. The maximum salary of the first year of the contract is the smaller of the amount of cap room the tem has and the maximum salary the player can receive based on his experience in the league.
4. The Max salary for the 1st year is based off what you have remaining in softcap money. Meaning you can only max out what you have for starting year 1 money. (IE if you have 9mil in softcap room the first year of the max deal would be 9mil)
If a player is resigning with his previous team and has 3 or more Bird years:
1. The contract can be up for 5 seasons.
2. The player can receive a raise each year of up to 12.5% of the value of the first year of the contract.
3. The Max salary for the 1st year is based off what you have remaining in softcap money. Meaning you can only max out what you have for starting year 1 money. (IE if you have 9mil in softcap room the first year of the max deal would be 9mil)
4. If you have the Birdrights to a player and decided not to take his offer to resign the game voids your birdrights to that player. But if you have the cap room you can offer him up to 5 year max deal.
If a player is resigning with his previous team and has less than 3 Bird years:
1. The contract can be for up to 5 seasons.
2. The player can receive a raise each year of up to 10% of the value of the first year of the contract.
===== Hard Cap Penalty =====
After Day 60 you are allowed to go over the hard cap but will need to be under the hard cap by following preseason or our hard cap fine, and luxary tax will go into effect.
Lux Tax $50 GM cash for every Million over the Hard cap
1. A 350 GM cash fine (Which would be reversed if the GM bailed on the team.)
2. Next 1st round pick will go to bottom of round 1.
3. 1 week (3 sim) suspension of teams best player as picked by the Commish.
4. No GM cash awards, or claims until under hardcap.
5. If owner bails or quits with team over cap the commish can make a free cut to get team under the hardcap for a new owner.
6. Player must be put on IR, if this forces me to sign a player to get the team to 12 I will edit that players contract to keep team under hard cap."
===== Training camp =====
Done after FA. Then players numeric ratings file is uploaded. It can be downloaded in the forum menu ("Player ratings") – if link does not work, try Microsoft Edge browser.
===== Depth charts =====
List your 3 deep for each position. Please BOLD any and all changes you made from previous sim.
Format:
C: Starting_C | Backup_C | Backup2_C
PF: Starting_PF | Backup_PF | Backup2_PF
SF: Starting_SF | Backup_SF | Backup2_SF
SG: Starting_SG | Backup_SG | Backup2_SG
PG: Starting_PG | Backup_PG | Backup2_PG
SCORING OPTIONS
1) Player 1
2) Player 2
3) Player 3
IR: Since we can only have 12 active men on the rosters you are allowed to put 3 players on IR. This means you can sign players bringing your roster to 15 and place 3 players on IR if you wish.
PACE - (Very Slow, Slow, Normal, Fast, or Very Fast)
FOCUS - (Inside, Outside, or Balanced)
TRAP - (Never, Sometimes, Normal, Often, Always)
PRESS - (Never, Sometimes, Normal, Often, Always)
Addition depth chart rules
1. If you fail to post your depth chart properly your team will be auto'ed until you post it correctly.
2. If you fail to post a depth chart for 6 sims (During regular season.) in a row you will be removed as a owner.
3. C/PF cannot play down to SG, PG Positions. (C/PF can play down to SF.) C cannot be changed to SF positions.
4. SF's Can play PF/SF/SG positions. SF cannot start at SG but can backup SG if they have 60 handles rating. (SF's will not be allowed to change to SG position.)
5. PG/SG cannot play up to C/PF positions. SG can backup PG position as long as they have 60 handles rating (Both SG/PG's can play up to SF.)
6. Starting players cannot start and play backup or another position while starting.
7. Players cannot backup in the same position (for example play as Backup_C and Backup2_C). They can, however, backup multiple positions (for example play as Backup_C and Backup_PF).
8. Must have at least 2 PG's in PG depth chart.
*Here's an illustration:
PG: A-F-H
SG: B-F-H
SF: C-F-H
PF: D-I-G
C: E-G-I
Player F is your backup at 3 spots and H is your 3rd stringer there. Player G and player I backups different positions too. So you're forced to have a minimum of 9 guys in your depth chart now
===== GM Cash and Banks =====
insidethepaint.proboards.com/board/3/league-bank
You can see your current balanced in the last post of the ITP8 Team Bank thread.
You can earn GM Cash for the following team or player achievements:
League Jobs: Banker, Graders, Book E = 500 per seasoson.
Proxy Open team: Full season 500GM Cash, (If new owner comes in I will prorate cash reward.)
100 POSTS: First 100 posts = $100
Each time you have another 100 posts you can claim $25
1000 Posts: 100gm cash (Each time you hit another 1000 posts you can claim 100 gm cash.)
Posting a depth chart: 25.00 per chart. (if you claim a depth chart that you did not post a reply in that sim's depth chart you will be fined 50.00 gm cash.) you must link to all DC's posted in your claims for Banker to check.
Making a trade: For each trade you make you can claim 25.00 per trade in your bank. (You must link to all trades in your claims for bankers to check.)
Betting up to 100.00 in our betting books.
Articles (see article rules for totals.)(Articles rules under article section.)
Player of the Week $25
Player of the Month $50
Rookie of the Month $50
Season MVP $75
Defensive Player Of The Year $75
Rookie Of The Year $75
6th Man Of Year $75
All League First Team $75
All League Second Team $50
All League Third Team $30
All Defensive First Team $75
All Defensive Second Team $50
All Rookie First Team $75
All Rookie Second Team $50
Rookie-Sophomore Game/All Star Participant $50
3 point & Dunk Contest Winners $50
Completed trade $25.00
Posting a depth chart $25.00
Breaking a league record: $50.00 (Turnovers not up for claim.)
Winning 42-49 games during regular season: $200
Winning 50-59 games during regular season: $250
Winning 60+ games during regular season: $300
League Leader in Points per game: $50
League Leader in Rebounds per game: $50
League Leader in Assists per game: $50
League Leader in Blocks per game: $50
League Leader in Steals per game: $50
GM of the Year $200
How to claim cash:
Each team must create a new thread under the Transactions section of our forums. When you post a cash claim you must put what you are claiming, the amount, and a link (for example for DC or Article posted) to prove your claim.
You will have until the season flip to claim anything from the prior season. (If we just finished 84, you have until the season flip into 85 to claim.) If you fail to claim cash by then those claims are void.
Two types of income that you do not need to claim (they are added by commissioner) - GM Cash acquired via trade and GM Cash acquired (or lost!) via betting.
Betting section is here - insidethepaint.proboards.com/board/5/book
===== Additional player development =====
You can only camps players while they are on their rookie contract (so first 4 years for 1st rounders). No spending will be allowed during playoffs or before season flip once the last sim of the regular season has been processed.
While player on a non-rookie contract cannot be sent to a improvement camp, he can however go to a contract buyout, extension, or Team Doctor Camp. Those camps DO NOT count against the 2 camps per season limit.
Any player on a rookie contract only can go to 2 regular camps, and 1 Focus camp per season (Player can potentially go to each camp twice in career.)
1. If your player has already been sent to camp or same name he cannot go again unless below 2 career limit.
2. 3 Camps per year will still be allowed 2 Regular, and 1 Focus camps
3. Cost for each camp will remain $500 GM cash, and Focus camps $250
4. Rating limit is 85
5. If a rating is at 85 within a camp the points will only carry over to potential. 85 limit on potential applies.
Proxy teams receive 3 free camps (Mentor camps or Super camps are not included). Proxy owners must number the camps.
Camps $500
Inside Offense Camp
+2 Inside Scoring +2 to Strength or Quickness
Perimeter Scoring Camp
+2 Jump Shot, +2 Three Pt Shot or Jumping
Scoring Camps
+2 Inside Scoring, +2 Three Pt Shot or Jump Shot
Stretch 4/5 Camp
+2 Three Pt Shot, +2 Perimeter D or Handling
Pick and Roll camp
+2 Jump Shot +2 Quickness, or Passing
Playmaker Camp
+2 Passing, +2 Stealing, or Quickness
2-way Guard Camp
+2 Handling +2 Passing, or Perimeter D
Thief Camp
+2 Stealing, +2 Perimeter D, or Post D
Slasher Camp
+2 Inside Scoring, +2 Passing or Jumping
Power Defense Camp
+2 Blocking, +2 Post D or Strength
Swat School Camp
+2 Blocking, +2 Drive D or +2 Jumping
Perimeter Defense Camp
+2 Perimeter D, +2 Drive D or Stealing
Combo Guard Camp
+2 Jump Shot +2 Passing or Stealing
Pylos Camp
+2 Quickness, +2 Perimeter D, or Drive D
Gym Rat Camp
+2 Jumping, +2 Quickness, or Strength
Outlet Passer
+2 Passing, +2 Def Reb, or Quickness
Loose Ball Camp
+2 Off Reb, +2 Def Reb, or Jumping
Screen Camp
+2 Strength, 2+Quickness
Stock Camp
+2 Blocks, +2 Steals
Jump shot camp
+2 Jump Shot +2 Jumping
Take Care Of The Ball Camp
+4 Handles
Super Camp ($2000 GM Cash will be the only camp a player can go to in that season. Super camp can be used once in career.)
+12 to Any rating excluding Strength, Jumping, Quickness, Potential. Max of +5 to any one rating.
Mentor Camp - $2000 (like Super Camp it will be the only camp that player go to in that season.)
Must have a player on your team that has been an all-star (in the game, real life all star awards do not count) at the same position as the desired camped player (For example if you have an aging PG who was an all-star several years ago and was great at handling, jumpshot, and steals, you can camp a young player to gain ratings in handling, jumpshot, and steals). Excludes Strength/Quickness/Jumping.
+12 split evenly between mentor's top 3 ratings. Camped player must never have been to an all-star game. C can mentor PF and vice versa.
MENTOR CAMP BONUS (only one bonus per player for their career)
MVP - +2 to inside, jumpshot, and 3 pointer
DPOTY - +2 to Post D, Per D, Stealing, and Blocking
All League 1st team - +5 potential
All League 2nd team - +3 potential
All League 3rd team - +1 potential
Focus camps $250
Crash the Glass Camp
+1 Off Reb, +1 Jumping
Charity Stripe Camp
+1 Jump Shot, +1 Potential
Layup Drill Camp
+1 Inside Scoring, +1 Jumping
Above-the-Rim Camp
+1 Strength, +1 Jumping
Three-and-D Camp
+1 Three Pt Shot, +1 Perimeter D
Dribbling Camp
+1 Handling, + 1 Quickness
2nd Round Camps
All Main/Focus Camps can be used on 2nd round players. (Main camp rules apply 3 per player. 2 Main camps, 1 Focus and this includes D league players. Weight room camps do not count against the 3 camps per season rule.)
2nd Round Contract Extension Camp (10% raise per year.)
Add 2 years at triple the rookie contracts final year to a 2nd round players contract. $500
Diamond in the rough - $1000
+10 to any rating(s) of your choosing and +5 potential. Can only be used on players drafted in the 2nd round or undrafted players, can be the only camp a player has for this season, and can only be used once in a player's career. (Includes strength/quickness/jumping)
Potential Mentor
(Mentor can only Mentor one 2nd round player per season. Can only be used once on a 2nd round player in his career.) $500
Have a player on your roster with 85 or higher potential? This player will spend the extra time after practice with your 2nd round player to help him raise his stock in the league. +5 to 2nd round players potential. (Created players cannot be used as 2nd round mentors.)
Weight room camp
1st Weight room +3 Quickness, Strength, or Jumping $300
2nd Weight room +2 Quickness, Strength, or Jumping $200
3rd Weight room +1 Quickness, Strength, or Jumping. $100
===== Cash can also be used: =====
See My Computer Suggested Depth Chart Camp $300
Team Doctor Camp $500
Reduce any injury by 1/2
Contract Extension $600
Adds one year to a contract at the value of double the contract of the previous year for players making under 12.5 million (if double is higher than 12.5 million the contract will default to 12.5 million Over 12.5 Million will be 10% Raise (Can only use this once on a player.)
Contract Buyout $600
Takes the last two years off a contract. (If the player has only 2 years remaining the contract buyout will void the final year.)
Creating player (read next)
===== Created players =====
Cost: 1000 GM Cash
Rules
1. You can only create one player every 4 years
2. Each player will get random Loyalty, Greed, Play For Winner Attributes.
3. Each player will be signed to a 4-year deal starting with 1.2 million per year salary 10% raises each year.
4. Created players cannot be traded, cut until year 4 of deal. After that all normal player rules apply.
5. Commish will approve player names. Try to keep the names sounding like real humans.
6. You can pick what college or high school you want the player to come from (must be real schools).
7. If a owner creates a player and quits the league that player contract will be reduced to 1 year deal making him a free agent after that season.
8. You will post in the player spending thread when creating a player. Name, School, Position, and what two free camps you want him to go to.
9. Created players will only get their 2 free camps while eligible for D league. No other spending will be allowed while in the D league as they are 1st round talent due to potential.
Each position will start with the following height, weight, ratings, and rating grades.
Age: 18 years.
Potential: 85
C Will be default 6'11'' 255lbs
PF Will be default 6'9'' 245 lbs
SF Will be default 6'7'' 230 lbs
SG Will be default 6'5'' 210 lbs
PG Will be default 6'2'' 195 lbs
===== D League =====
D league could be attended by players that are:
*drafter at pick 20 or later
*not older than 23
*never played a single minute for the main league.
Also D League MVP cannot remain in D league next season
Depth chart Rules
Depth charts are very basic. What is needed is the following
Scoring options 1-3
Pace, Trap, Press, and Focus
Oher rules:
* Players must play at their listed Position in the DL (If 2 players of same position are sent to the DL one can play out of position.)
*Injuries will be turned off during the DL to give everyone player a equal chance to win awards.
*All teams computer players will be 50 ratings across the board, and all play PG to give all teams equal playing field.
*Any player who is sent to the DL will show on your main roster and MUST remain on IR during that players tenure in the DL. If you remove the player from IR that player will be called up and not eligible for the DL rewards for that season.
*The Sim schedule will run 12 Sims (10 days per sim.)
Trading D league players.
*This will be allowed at the main roster level only and the D league player will be moved to new team at the main roster level, and D league level.
*Teams trading for a D league player at main roster level MUST keep this player on IR or that player is called up and not eligible for D league camps, and rewards. Player must maintain IR status, 0 minutes played to maintain D league eligibility
===== D League awards =====
League Leaders (+3 for 1st, +3 for 2nd, +2 for 3rd, +2 for 4th, +1 for 5th)
Minutes: Potential
Scoring: Inside, jump shot, or 3 pointer
Rebounding: Offensive or Defensive rebounding
Assist: Passing
Steals: Stealing
Blocks: Blocking
Field Goal %: Inside
Free Throw %: Jump Shot
3 point %: 3 pointer
Field Goal Attempts: Inside
Free Throw Attempts: Jump Shot
3 point Attempts: 3 pointer
D League Champs - +3 to any rating for any player
D League Runner up - +2 to any rating for any player
D League Conference Finals - +1 to any rating for any player
MVP - +3 to any rating
Playoff MVP - +2 to any of his teammate's ratings
DPOTY - +4 split between defensive ratings as you choose (blocks, steals, post D, per D, drive D, defensive rebounding). Max 2 per rating
6th Man of the Year - +2 to any athletic rating (Quickness, Strength, or Jumping)
All League 1st team - +1 to any offensive AND +1 to any defensive rating
All League 2nd team - +1 to any offensive rating (jump shot, 3 pointer, inside, offensive rebounding)
All League 3rd team - +1 to any defensive rating (blocks, steals, post D, per D, drive D, defensive rebounding)
All Defense 1st team - +2 Post or Perimeter defense
All Defense 2nd team - +1 Steals or Blocks
All Rookie 1st team - + 3 to Potential
All Rookie 2nd team - + 2 to Potential
===== Trading =====
Salaries must match 115% unless team taking on more money has the cap room.
Any draft pick can be traded up to 3 years out.
If you have cap room a player can be traded for cash.
You may trade up to 5 players per trade, per team.
MLE, LLE contracts cannot be traded.
All teams with 30 wins or less the previous season cannot trade their 1st round picks.
When draft pick is traded, it does not reflect at Index. Information about owned picks is being kept here insidethepaint.proboards.com/thread/8/owed-picks-30-rule
===== Playoffs =====
Each round is two sims – first games 1-3, then 4-7.
Players on DL during the last regular season sim will remain on DL throughout the playoffs.
===== New GM Welcome package =====
New owners may cut one contract for free, and the teams bank resets to 1500 unless proxy owner has it higher.
===== Draft =====
Draft classes are uploaded mid-season and randomly in order to avoid intentional tanking for strong draft classes like 2003, 1996, etc. Draft of next seasons starts during the playoffs of current season.
All teams with 30 wins or less the previous season cannot trade their 1st round picks.
When draft pick is traded, it does not reflect at Index. Information about owned picks is being kept here insidethepaint.proboards.com/thread/8/owed-picks-30-rule
===== Contract extensions and free-cuts =====
After season flip, all contract extensions automatically get approved and posted to a dedicated thread. In this thread you can post to decline the extension, however, then you would lose any advantage (bird rights) on player for the following FA - of course you can bid on him as any other team.
All contracts not declined before announced deadline (sim) stays on the team salary sheet.
===== Free Agency =====
Done in 3 sims. Soft cap is 75M, Hard cap is 100M. GMs send their FA offers (up to 10) to john1974 via PM.
When you send a FA offer they need to be broken down like this:
Name of player, # of years, salary per year.
or for min offer or max you can put the follow
Player name, Min deal
Player name, number of years, max deal
Player name MLE
Player name LLE
Unclear bids will not be entered.
Maximum contracts:
*1 year Max contract can only be for 12,500,000
0-6 years: 25% of salary cap
7-9 years: 30% of salary cap
10+ years: 35% of salary cap
If you are over the softcap you cannot make FA offers during the FA period other than MLE, LLE, and league min offers. You can also offer on a player you have the birdrights to (which you can max up to the 82 mil hardcap depending where you are at in the hardcap). If you want to make a normal FA offer you will have to make a trade to get under the softcap.
Mid-Level Exception of $4,500,000
Low-Level Exception of $1,200,000
You can offer MLE when you are below 4.5M in Softcap
You can offer LLE when you are below 1.2M in Softcap
Minimum contracts:
Rookie - $332,817
1 year - $465,850
2 years - $540,850
3 years - $565,850
4 years - $590,850
5 years - $653,350
6 years - $715,850
7 years - $778,350
8 years - $840,850
9 years - $965,850
10+ years - $1,000,000
If a player signs with a new team:
1. The contract can be for up to 4 seasons. (5 with Bird rights.)
2. The player can receive a raise each year of up to 10% of the value of the first year of the contract.
3. The maximum salary of the first year of the contract is the smaller of the amount of cap room the tem has and the maximum salary the player can receive based on his experience in the league.
4. The Max salary for the 1st year is based off what you have remaining in softcap money. Meaning you can only max out what you have for starting year 1 money. (IE if you have 9mil in softcap room the first year of the max deal would be 9mil)
If a player is resigning with his previous team and has 3 or more Bird years:
1. The contract can be up for 5 seasons.
2. The player can receive a raise each year of up to 12.5% of the value of the first year of the contract.
3. The Max salary for the 1st year is based off what you have remaining in softcap money. Meaning you can only max out what you have for starting year 1 money. (IE if you have 9mil in softcap room the first year of the max deal would be 9mil)
4. If you have the Birdrights to a player and decided not to take his offer to resign the game voids your birdrights to that player. But if you have the cap room you can offer him up to 5 year max deal.
If a player is resigning with his previous team and has less than 3 Bird years:
1. The contract can be for up to 5 seasons.
2. The player can receive a raise each year of up to 10% of the value of the first year of the contract.
===== Hard Cap Penalty =====
After Day 60 you are allowed to go over the hard cap but will need to be under the hard cap by following preseason or our hard cap fine, and luxary tax will go into effect.
Lux Tax $50 GM cash for every Million over the Hard cap
1. A 350 GM cash fine (Which would be reversed if the GM bailed on the team.)
2. Next 1st round pick will go to bottom of round 1.
3. 1 week (3 sim) suspension of teams best player as picked by the Commish.
4. No GM cash awards, or claims until under hardcap.
5. If owner bails or quits with team over cap the commish can make a free cut to get team under the hardcap for a new owner.
6. Player must be put on IR, if this forces me to sign a player to get the team to 12 I will edit that players contract to keep team under hard cap."
===== Training camp =====
Done after FA. Then players numeric ratings file is uploaded. It can be downloaded in the forum menu ("Player ratings") – if link does not work, try Microsoft Edge browser.
===== Depth charts =====
List your 3 deep for each position. Please BOLD any and all changes you made from previous sim.
Format:
C: Starting_C | Backup_C | Backup2_C
PF: Starting_PF | Backup_PF | Backup2_PF
SF: Starting_SF | Backup_SF | Backup2_SF
SG: Starting_SG | Backup_SG | Backup2_SG
PG: Starting_PG | Backup_PG | Backup2_PG
SCORING OPTIONS
1) Player 1
2) Player 2
3) Player 3
IR: Since we can only have 12 active men on the rosters you are allowed to put 3 players on IR. This means you can sign players bringing your roster to 15 and place 3 players on IR if you wish.
PACE - (Very Slow, Slow, Normal, Fast, or Very Fast)
FOCUS - (Inside, Outside, or Balanced)
TRAP - (Never, Sometimes, Normal, Often, Always)
PRESS - (Never, Sometimes, Normal, Often, Always)
Addition depth chart rules
1. If you fail to post your depth chart properly your team will be auto'ed until you post it correctly.
2. If you fail to post a depth chart for 6 sims (During regular season.) in a row you will be removed as a owner.
3. C/PF cannot play down to SG, PG Positions. (C/PF can play down to SF.) C cannot be changed to SF positions.
4. SF's Can play PF/SF/SG positions. SF cannot start at SG but can backup SG if they have 60 handles rating. (SF's will not be allowed to change to SG position.)
5. PG/SG cannot play up to C/PF positions. SG can backup PG position as long as they have 60 handles rating (Both SG/PG's can play up to SF.)
6. Starting players cannot start and play backup or another position while starting.
7. Players cannot backup in the same position (for example play as Backup_C and Backup2_C). They can, however, backup multiple positions (for example play as Backup_C and Backup_PF).
8. Must have at least 2 PG's in PG depth chart.
*Here's an illustration:
PG: A-F-H
SG: B-F-H
SF: C-F-H
PF: D-I-G
C: E-G-I
Player F is your backup at 3 spots and H is your 3rd stringer there. Player G and player I backups different positions too. So you're forced to have a minimum of 9 guys in your depth chart now
===== GM Cash and Banks =====
insidethepaint.proboards.com/board/3/league-bank
You can see your current balanced in the last post of the ITP8 Team Bank thread.
You can earn GM Cash for the following team or player achievements:
League Jobs: Banker, Graders, Book E = 500 per seasoson.
Proxy Open team: Full season 500GM Cash, (If new owner comes in I will prorate cash reward.)
100 POSTS: First 100 posts = $100
Each time you have another 100 posts you can claim $25
1000 Posts: 100gm cash (Each time you hit another 1000 posts you can claim 100 gm cash.)
Posting a depth chart: 25.00 per chart. (if you claim a depth chart that you did not post a reply in that sim's depth chart you will be fined 50.00 gm cash.) you must link to all DC's posted in your claims for Banker to check.
Making a trade: For each trade you make you can claim 25.00 per trade in your bank. (You must link to all trades in your claims for bankers to check.)
Betting up to 100.00 in our betting books.
Articles (see article rules for totals.)(Articles rules under article section.)
Player of the Week $25
Player of the Month $50
Rookie of the Month $50
Season MVP $75
Defensive Player Of The Year $75
Rookie Of The Year $75
6th Man Of Year $75
All League First Team $75
All League Second Team $50
All League Third Team $30
All Defensive First Team $75
All Defensive Second Team $50
All Rookie First Team $75
All Rookie Second Team $50
Rookie-Sophomore Game/All Star Participant $50
3 point & Dunk Contest Winners $50
Completed trade $25.00
Posting a depth chart $25.00
Breaking a league record: $50.00 (Turnovers not up for claim.)
Winning 42-49 games during regular season: $200
Winning 50-59 games during regular season: $250
Winning 60+ games during regular season: $300
League Leader in Points per game: $50
League Leader in Rebounds per game: $50
League Leader in Assists per game: $50
League Leader in Blocks per game: $50
League Leader in Steals per game: $50
GM of the Year $200
How to claim cash:
Each team must create a new thread under the Transactions section of our forums. When you post a cash claim you must put what you are claiming, the amount, and a link (for example for DC or Article posted) to prove your claim.
You will have until the season flip to claim anything from the prior season. (If we just finished 84, you have until the season flip into 85 to claim.) If you fail to claim cash by then those claims are void.
Two types of income that you do not need to claim (they are added by commissioner) - GM Cash acquired via trade and GM Cash acquired (or lost!) via betting.
Betting section is here - insidethepaint.proboards.com/board/5/book
===== Additional player development =====
You can only camps players while they are on their rookie contract (so first 4 years for 1st rounders). No spending will be allowed during playoffs or before season flip once the last sim of the regular season has been processed.
While player on a non-rookie contract cannot be sent to a improvement camp, he can however go to a contract buyout, extension, or Team Doctor Camp. Those camps DO NOT count against the 2 camps per season limit.
Any player on a rookie contract only can go to 2 regular camps, and 1 Focus camp per season (Player can potentially go to each camp twice in career.)
1. If your player has already been sent to camp or same name he cannot go again unless below 2 career limit.
2. 3 Camps per year will still be allowed 2 Regular, and 1 Focus camps
3. Cost for each camp will remain $500 GM cash, and Focus camps $250
4. Rating limit is 85
5. If a rating is at 85 within a camp the points will only carry over to potential. 85 limit on potential applies.
Proxy teams receive 3 free camps (Mentor camps or Super camps are not included). Proxy owners must number the camps.
Camps $500
Inside Offense Camp
+2 Inside Scoring +2 to Strength or Quickness
Perimeter Scoring Camp
+2 Jump Shot, +2 Three Pt Shot or Jumping
Scoring Camps
+2 Inside Scoring, +2 Three Pt Shot or Jump Shot
Stretch 4/5 Camp
+2 Three Pt Shot, +2 Perimeter D or Handling
Pick and Roll camp
+2 Jump Shot +2 Quickness, or Passing
Playmaker Camp
+2 Passing, +2 Stealing, or Quickness
2-way Guard Camp
+2 Handling +2 Passing, or Perimeter D
Thief Camp
+2 Stealing, +2 Perimeter D, or Post D
Slasher Camp
+2 Inside Scoring, +2 Passing or Jumping
Power Defense Camp
+2 Blocking, +2 Post D or Strength
Swat School Camp
+2 Blocking, +2 Drive D or +2 Jumping
Perimeter Defense Camp
+2 Perimeter D, +2 Drive D or Stealing
Combo Guard Camp
+2 Jump Shot +2 Passing or Stealing
Pylos Camp
+2 Quickness, +2 Perimeter D, or Drive D
Gym Rat Camp
+2 Jumping, +2 Quickness, or Strength
Outlet Passer
+2 Passing, +2 Def Reb, or Quickness
Loose Ball Camp
+2 Off Reb, +2 Def Reb, or Jumping
Screen Camp
+2 Strength, 2+Quickness
Stock Camp
+2 Blocks, +2 Steals
Jump shot camp
+2 Jump Shot +2 Jumping
Take Care Of The Ball Camp
+4 Handles
Super Camp ($2000 GM Cash will be the only camp a player can go to in that season. Super camp can be used once in career.)
+12 to Any rating excluding Strength, Jumping, Quickness, Potential. Max of +5 to any one rating.
Mentor Camp - $2000 (like Super Camp it will be the only camp that player go to in that season.)
Must have a player on your team that has been an all-star (in the game, real life all star awards do not count) at the same position as the desired camped player (For example if you have an aging PG who was an all-star several years ago and was great at handling, jumpshot, and steals, you can camp a young player to gain ratings in handling, jumpshot, and steals). Excludes Strength/Quickness/Jumping.
+12 split evenly between mentor's top 3 ratings. Camped player must never have been to an all-star game. C can mentor PF and vice versa.
MENTOR CAMP BONUS (only one bonus per player for their career)
MVP - +2 to inside, jumpshot, and 3 pointer
DPOTY - +2 to Post D, Per D, Stealing, and Blocking
All League 1st team - +5 potential
All League 2nd team - +3 potential
All League 3rd team - +1 potential
Focus camps $250
Crash the Glass Camp
+1 Off Reb, +1 Jumping
Charity Stripe Camp
+1 Jump Shot, +1 Potential
Layup Drill Camp
+1 Inside Scoring, +1 Jumping
Above-the-Rim Camp
+1 Strength, +1 Jumping
Three-and-D Camp
+1 Three Pt Shot, +1 Perimeter D
Dribbling Camp
+1 Handling, + 1 Quickness
2nd Round Camps
All Main/Focus Camps can be used on 2nd round players. (Main camp rules apply 3 per player. 2 Main camps, 1 Focus and this includes D league players. Weight room camps do not count against the 3 camps per season rule.)
2nd Round Contract Extension Camp (10% raise per year.)
Add 2 years at triple the rookie contracts final year to a 2nd round players contract. $500
Diamond in the rough - $1000
+10 to any rating(s) of your choosing and +5 potential. Can only be used on players drafted in the 2nd round or undrafted players, can be the only camp a player has for this season, and can only be used once in a player's career. (Includes strength/quickness/jumping)
Potential Mentor
(Mentor can only Mentor one 2nd round player per season. Can only be used once on a 2nd round player in his career.) $500
Have a player on your roster with 85 or higher potential? This player will spend the extra time after practice with your 2nd round player to help him raise his stock in the league. +5 to 2nd round players potential. (Created players cannot be used as 2nd round mentors.)
Weight room camp
1st Weight room +3 Quickness, Strength, or Jumping $300
2nd Weight room +2 Quickness, Strength, or Jumping $200
3rd Weight room +1 Quickness, Strength, or Jumping. $100
===== Cash can also be used: =====
See My Computer Suggested Depth Chart Camp $300
Team Doctor Camp $500
Reduce any injury by 1/2
Contract Extension $600
Adds one year to a contract at the value of double the contract of the previous year for players making under 12.5 million (if double is higher than 12.5 million the contract will default to 12.5 million Over 12.5 Million will be 10% Raise (Can only use this once on a player.)
Contract Buyout $600
Takes the last two years off a contract. (If the player has only 2 years remaining the contract buyout will void the final year.)
Creating player (read next)
===== Created players =====
Cost: 1000 GM Cash
Rules
1. You can only create one player every 4 years
2. Each player will get random Loyalty, Greed, Play For Winner Attributes.
3. Each player will be signed to a 4-year deal starting with 1.2 million per year salary 10% raises each year.
4. Created players cannot be traded, cut until year 4 of deal. After that all normal player rules apply.
5. Commish will approve player names. Try to keep the names sounding like real humans.
6. You can pick what college or high school you want the player to come from (must be real schools).
7. If a owner creates a player and quits the league that player contract will be reduced to 1 year deal making him a free agent after that season.
8. You will post in the player spending thread when creating a player. Name, School, Position, and what two free camps you want him to go to.
9. Created players will only get their 2 free camps while eligible for D league. No other spending will be allowed while in the D league as they are 1st round talent due to potential.
Each position will start with the following height, weight, ratings, and rating grades.
Age: 18 years.
Potential: 85
C Will be default 6'11'' 255lbs
PF Will be default 6'9'' 245 lbs
SF Will be default 6'7'' 230 lbs
SG Will be default 6'5'' 210 lbs
PG Will be default 6'2'' 195 lbs
===== D League =====
D league could be attended by players that are:
*drafter at pick 20 or later
*not older than 23
*never played a single minute for the main league.
Also D League MVP cannot remain in D league next season
Depth chart Rules
Depth charts are very basic. What is needed is the following
Scoring options 1-3
Pace, Trap, Press, and Focus
Oher rules:
* Players must play at their listed Position in the DL (If 2 players of same position are sent to the DL one can play out of position.)
*Injuries will be turned off during the DL to give everyone player a equal chance to win awards.
*All teams computer players will be 50 ratings across the board, and all play PG to give all teams equal playing field.
*Any player who is sent to the DL will show on your main roster and MUST remain on IR during that players tenure in the DL. If you remove the player from IR that player will be called up and not eligible for the DL rewards for that season.
*The Sim schedule will run 12 Sims (10 days per sim.)
Trading D league players.
*This will be allowed at the main roster level only and the D league player will be moved to new team at the main roster level, and D league level.
*Teams trading for a D league player at main roster level MUST keep this player on IR or that player is called up and not eligible for D league camps, and rewards. Player must maintain IR status, 0 minutes played to maintain D league eligibility
===== D League awards =====
League Leaders (+3 for 1st, +3 for 2nd, +2 for 3rd, +2 for 4th, +1 for 5th)
Minutes: Potential
Scoring: Inside, jump shot, or 3 pointer
Rebounding: Offensive or Defensive rebounding
Assist: Passing
Steals: Stealing
Blocks: Blocking
Field Goal %: Inside
Free Throw %: Jump Shot
3 point %: 3 pointer
Field Goal Attempts: Inside
Free Throw Attempts: Jump Shot
3 point Attempts: 3 pointer
D League Champs - +3 to any rating for any player
D League Runner up - +2 to any rating for any player
D League Conference Finals - +1 to any rating for any player
MVP - +3 to any rating
Playoff MVP - +2 to any of his teammate's ratings
DPOTY - +4 split between defensive ratings as you choose (blocks, steals, post D, per D, drive D, defensive rebounding). Max 2 per rating
6th Man of the Year - +2 to any athletic rating (Quickness, Strength, or Jumping)
All League 1st team - +1 to any offensive AND +1 to any defensive rating
All League 2nd team - +1 to any offensive rating (jump shot, 3 pointer, inside, offensive rebounding)
All League 3rd team - +1 to any defensive rating (blocks, steals, post D, per D, drive D, defensive rebounding)
All Defense 1st team - +2 Post or Perimeter defense
All Defense 2nd team - +1 Steals or Blocks
All Rookie 1st team - + 3 to Potential
All Rookie 2nd team - + 2 to Potential
===== Trading =====
Salaries must match 115% unless team taking on more money has the cap room.
Any draft pick can be traded up to 3 years out.
If you have cap room a player can be traded for cash.
You may trade up to 5 players per trade, per team.
MLE, LLE contracts cannot be traded.
All teams with 30 wins or less the previous season cannot trade their 1st round picks.
When draft pick is traded, it does not reflect at Index. Information about owned picks is being kept here insidethepaint.proboards.com/thread/8/owed-picks-30-rule
===== Playoffs =====
Each round is two sims – first games 1-3, then 4-7.
Players on DL during the last regular season sim will remain on DL throughout the playoffs.