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Post by John1974 on Sept 19, 2013 10:24:15 GMT -6
Many seasons ago we decided that any team who doesn't make sure they have at least 12 players on the roster by preseason sim will get F rated players or lowest rated players signed to the team as a punishment to hopefully give owners a reason to make sure they have 12 players. Why? The game will not let me sim unless you have at least 12 players on your roster. Clearly this is not working the same owners or mostly the same owners each season never fill there rosters and then when they do show up they fail to cut those F rated players and carry them on roster the entire season. We need to figure out something else to do so lets here your input please.
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sguffee
College Bench Warmer
Posts: 589
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Post by sguffee on Sept 19, 2013 10:31:39 GMT -6
Implement a fine for every player you have to sign and every sim they have F rated players on the roster?
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Post by ClauseIsAWarrior on Sept 19, 2013 11:04:00 GMT -6
Refuse to accept any roster moves which they make.
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Post by ClauseIsAWarrior on Sept 19, 2013 11:05:05 GMT -6
Suspend a player for every Sim they have one - starting with the second Sim they are on a roster.
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Post by John1974 on Sept 19, 2013 11:17:38 GMT -6
Could do something like we do for hardcap fine. Which is suspend best player for x amount of time, 250 gm cash fine, drop 1st round pick to bottem of draft
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Post by Keyser Soze on Sept 19, 2013 11:23:37 GMT -6
Could do something like we do for hardcap fine. Which is suspend best player for x amount of time, 250 gm cash fine, drop 1st round pick to bottem of draft I remember you were considering doing that the first time we had this debate before settling on the F- players. Personally I thought it was too harsh of a punishment then, and I feel the same way now. I think a small fine is the best way to go. Sign random players for the team (no more F+ guys) and a fine of $50.
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Post by gritter13 on Sept 19, 2013 12:09:03 GMT -6
I think a $50 fine is a good way to go, but I would make it $50 for each player John has to sign. Maybe have it where the fine increases if you are a repeat offender?
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Post by Keyser Soze on Sept 19, 2013 12:25:07 GMT -6
Repeat offender makes sense. $50 for first timers, $100 for second timers, etc. Because if you keep doing it youre kinda saying F U to John.
But the per player fine is a little too much IMO. Let's take Voker for example. He's probably a little down on his team right now after the Bird situation, so he slipped up and didnt sign anybody. So then he checks the board today and see he got a 350 fine. Now he's even more annoyed with his team. Having harsh penalties just pushes GMs away.
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Post by ClauseIsAWarrior on Sept 19, 2013 12:26:55 GMT -6
Fine after a F- player has been on roster for over a Sim.
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greeme
Starting player
Posts: 9,172
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Post by greeme on Sept 19, 2013 13:35:40 GMT -6
$10 per player per sim So if you messed up an missed Fa signings it isn't so bad but If you leave them all year it adds up
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Post by ucrenegades on Sept 19, 2013 14:51:30 GMT -6
cash is only good as a punishment if they bet or write articles. I would say if they don;t fix it within so many sims you just get rid of the gm that is the only way to properly deal with it. I am talking extremes though like say half a season or more.
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voker84
College Starter
Posts: 2,401
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Post by voker84 on Sept 21, 2013 22:51:20 GMT -6
I do it because I generally can't analyze all the free agents at 3pm whenever we have the final free agency sim and all the free agents are picked over anyways after that 3 pm fa sim
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Post by John1974 on Sept 23, 2013 8:49:03 GMT -6
Fine after a F- player has been on roster for over a Sim. I would like to propose the following. F Rated Player Fine. For Preseason sim if I have to sign more than 2 F-rated players you will be fined 200 gm cash. If any F-rated player remains on the roster for more than 2 sims (so by Sim 3.) your best player will be benched (As decided by the Commish.) until you replace F-rated players on your roster, you will also receive a warning via PM and if you fail to remove the F-rated players by sim 8 (That's about half of the season.) you will be removed as a owner in the ITP.
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nyk2013
Starting player
Blazers 2000 ITP CHAMPS
Posts: 8,860
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Post by nyk2013 on Sept 23, 2013 23:15:32 GMT -6
sounds good
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Post by arrestinu on Sept 23, 2013 23:50:02 GMT -6
F Rated Player Fine. For Preseason sim if I have to sign more than 2 F-rated players you will be fined 200 gm cash. If any F-rated player remains on the roster for more than 2 sims (so by Sim 3.) your best player will be benched (As decided by the Commish.) until you replace F-rated players on your roster, you will also receive a warning via PM and if you fail to remove the F-rated players by sim 8 (That's about half of the season.) you will be removed as a owner in the ITP. Most of that sounds good to me, although I'll throw out some food for thought on the player suspension: Many times, these teams that end up with F-rated players on the roster are not very good at all. So suspending their best player makes them even worse, thereby improving their draft position most likely, and possibly hindering teams that are trying to rebuild the right way through trading vets/stars to improve their draft slot. What I would propose to prohibit a GM from just thinking, "oh well, we're going to lose anyway, so losing my best player for 5 sims (Sims 3 through 7) actually helps my draft slot.", is that if after Pre-season, Sim 1, and Sim 2, there has been no attempt to get these F-rated players off the roster, then that team's draft slot is either (A) moved to the back of the next draft, or (B) dropped 10 spots below their final draft position at draft time. I think this penalizes a team more than the suspension of the player, which again, could actually end up "helping" them come draft time. If they don't own their pick in the upcoming draft, this penalty would apply to their next owned pick. And once the penalty has been applied to that pick, is also not allowed to be traded (equal to if they didn't still own it). So it would look like this: 1. If Commish has to sign more than 2 F-rated players to a GM's roster to start the pre-season, the GM will be assessed a $200 fine. 2. If at the start of Sim 3, a GM still has ANY F-rated player on his roster, his next personally owned draft pick will be either *(A) moved to the last pick of the draft, or *(B) dropped 10 slots from his actual draft slot. 3. If at the start of Sim 8, there are still F-rated players on the roster, the GM will be removed from the ITP. 4. If a new GM takes over the team, the assessed cash and draft pick penalties will be reversed so as not to penalize the new GM. * = proposing to implement either option (A) or (B) Just my thoughts on it. As always, I'm good with whatever. I just think draft penalties are the stiffest thing we can utilize as a deterrent. I don't think anyone in the ITP has attempted at all to exploit anything with F-rated players, but I agree that we should implement something to avoid it before it happens. For me, the main angle here is that it just adds extra work for the Commish if he has to sign players to teams just to get the season started. I think we need to deter that as much as possible to help John out.
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Post by John1974 on Sept 24, 2013 11:37:13 GMT -6
funny you mention the pick thing because I was thinking of doing that.
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Post by ucrenegades on Sept 24, 2013 20:03:20 GMT -6
F Rated Player Fine. For Preseason sim if I have to sign more than 2 F-rated players you will be fined 200 gm cash. If any F-rated player remains on the roster for more than 2 sims (so by Sim 3.) your best player will be benched (As decided by the Commish.) until you replace F-rated players on your roster, you will also receive a warning via PM and if you fail to remove the F-rated players by sim 8 (That's about half of the season.) you will be removed as a owner in the ITP. Most of that sounds good to me, although I'll throw out some food for thought on the player suspension: Many times, these teams that end up with F-rated players on the roster are not very good at all. So suspending their best player makes them even worse, thereby improving their draft position most likely, and possibly hindering teams that are trying to rebuild the right way through trading vets/stars to improve their draft slot. What I would propose to prohibit a GM from just thinking, "oh well, we're going to lose anyway, so losing my best player for 5 sims (Sims 3 through 7) actually helps my draft slot.", is that if after Pre-season, Sim 1, and Sim 2, there has been no attempt to get these F-rated players off the roster, then that team's draft slot is either (A) moved to the back of the next draft, or (B) dropped 10 spots below their final draft position at draft time. I think this penalizes a team more than the suspension of the player, which again, could actually end up "helping" them come draft time. If they don't own their pick in the upcoming draft, this penalty would apply to their next owned pick. And once the penalty has been applied to that pick, is also not allowed to be traded (equal to if they didn't still own it). So it would look like this: 1. If Commish has to sign more than 2 F-rated players to a GM's roster to start the pre-season, the GM will be assessed a $200 fine. 2. If at the start of Sim 3, a GM still has ANY F-rated player on his roster, his next personally owned draft pick will be either *(A) moved to the last pick of the draft, or *(B) dropped 10 slots from his actual draft slot. 3. If at the start of Sim 8, there are still F-rated players on the roster, the GM will be removed from the ITP. 4. If a new GM takes over the team, the assessed cash and draft pick penalties will be reversed so as not to penalize the new GM. * = proposing to implement either option (A) or (B) Just my thoughts on it. As always, I'm good with whatever. I just think draft penalties are the stiffest thing we can utilize as a deterrent. I don't think anyone in the ITP has attempted at all to exploit anything with F-rated players, but I agree that we should implement something to avoid it before it happens. For me, the main angle here is that it just adds extra work for the Commish if he has to sign players to teams just to get the season started. I think we need to deter that as much as possible to help John out. this sounds the best i was thinking that same thing with the draft picks
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Post by arrestinu on Sept 24, 2013 23:28:04 GMT -6
funny you mention the pick thing because I was thinking of doing that. That's because great minds think alike! Curious as to what everyone else thinks of this idea too......
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Post by ucrenegades on Sept 25, 2013 3:53:44 GMT -6
funny you mention the pick thing because I was thinking of doing that. That's because great minds think alike! Curious as to what everyone else thinks of this idea too...... yeah like i said earlier I like this idea because i was under the impression if they have F rated players on their roster for more than a sim then they are trying to lose (tank) anyway and if you take away their best player you are enabling them to continue. So a drop in the draft seems like the best scenario and fired if it don't get fixed halfway through the season.
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